Refraction Trap

Instant - Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player.
Format Playability
Standard Not Legal
Modern Unplayed
Legacy Unplayed
Commander Staple 6 Decks
Vintage Unplayed
Pauper Not Legal
Vintage Cube Not in Cube
Legacy Cube Not in Cube
Modern Cube Not in Cube
Sets USD
WWK U Worldwake $ 0.05