Refraction Trap

Instant - Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost.

Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player.
Moxie: Jank
Standard: not legal
Commander: played in 5 decks
Legacy: legal, unplayed
Modern: legal, unplayed
Cube: 172 @ 8.9% Pick/Pass
WWK Draft: Pick (64/145)

Commander Decks