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BRAWL (HISTORIC) · DECK

Historic Brawl Metagame Chulane, Teller of Tales

Chulane, Teller of Tales
ONLY 99 CARDSILLEGAL: 1 CARD
DECK $
$565.08
MYTHIC
9
RARE
51
UNCOMMON
15
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN98 CARDS

Creature

48 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

5 cards

Instant

4 cards

Land

25 cards
CURVE
00191122163642566+
COLOR
W: 19 pipsU: 13 pipsG: 47 pipsC: 86 pips
TYPES
Creature49
Human13
Elf12
Druid10
Soldier6
Halfling3
Phyrexian3
Beast2
Bird2
Citizen2
Cleric2
Dryad2
Elephant2
Kor2
Rogue2
Scout2
Shaman2
Shapeshifter2
Wizard2
Ape1
Artificer1
Dinosaur1
Elemental1
Giant1
Horror1
Knight1
Kraken1
Lizard1
Mite1
Monk1
Nymph1
Ooze1
Ranger1
Sloth1
Snake1
Spirit1
Treefolk1
Warlock1
Outlaws3
Party6
Land37
Nonbasic25
Basic12
Plains8
Forest7
Island7
Elemental1
Elephant1
Rogue1
Shapeshifter1
Artifact8
Phyrexian2
Human1
Mite1
Shapeshifter1
Soldier1
Enchantment8
Aura2
Curse1
Nymph1
Instant4
Legends14
Historic18
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Infinite storm countInfinite untap of creaturesInfinite untap of creatures you controlInfinite ETBInfinite LTBInfinite mana creatures you control can produce
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Group
Color
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