CREATURE — ELF DRUID
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
FORMATS
CommanderLEGAL
Brawl (Historic)STAPLE 2.8%
StandardNOT LEGAL
ModernLEGAL
TAGS · 1
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesAdapt — If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.
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Comments & Rulings · 6
- Wizards of the Coast2019-01-25 · official rulingIncubation Druid checks the effects of all mana-producing abilities of lands you control, but it doesn't check their costs or legality. For example, Spire of Industry says ", Pay 1 life: Add one mana of any color. Activate only if you control an artifact." If you control Spire of Industry and Incubation Druid, you can tap Incubation Druid for any color of mana. It doesn't matter whether you control an artifact, whether you can pay 1 life, or whether Spire of Industry is untapped.
- Wizards of the Coast2019-01-25 · official rulingIncubation Druid doesn't care about any restrictions or riders your lands put on the mana they produce, such as those of Unclaimed Territory and Guildmages' Forum. It just produces one mana of the appropriate type, with no restrictions or riders.
- Wizards of the Coast2019-01-25 · official rulingYou can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
- Wizards of the Coast2019-01-25 · official rulingIf a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
- Wizards of the Coast2019-01-25 · official rulingThe types of mana are white, blue, black, red, green, and colorless.
- Wizards of the Coast2019-01-25 · official rulingAny change to a land's type or abilities gained by a land can affect the types of mana a land can produce.
Combos with Incubation Druid
65 COMBOS- Infinite mana lands you control can produce
ALSO NEEDS
Freed from the Real attached to Incubation Druid.
Incubation Druid does not have summoning sickness.
Incubation Druid has at least one +1/+1 counter on it.
You control a land that can produce .
- Infinite mana lands you control can produce
ALSO NEEDS
Pemmin's Aura attached to Incubation Druid.
Incubation Druid does not have summoning sickness.
Incubation Druid has at least one +1/+1 counter on it.
You control a land that can produce .
- Infinitely large creature until end of turn
- Infinite colored mana
- Infinite mana lands you control can produce
ALSO NEEDS
Incubation Druid does not have summoning sickness.
Incubation Druid has at least one +1/+1 counter on it.
You control a land that can produce .
- Infinitely large creature until end of turn
- Infinite mana lands you control can produce
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
- Infinite +1/+1 counters on creatures you control
ALSO NEEDS
Umbral Mantle attached to Incubation Druid.
Incubation Druid does not have summoning sickness.
Incubation Druid has at least one +1/+1 counter on it.
- Infinite card draw
- Infinite draw triggers
- Infinite lifegain
- Infinite lifegain triggers
- Infinite mana lands you control can produce
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
ALSO NEEDS
Incubation Druid does not have summoning sickness.
Incubation Druid has at least one +1/+1 counter on it.
- Infinite mana lands you control can produce
- Infinite +1/+1 counters on creatures you control
ALSO NEEDS
Experiment Kraj does not have summoning sickness.
You control a land that can produce .
- Infinite proliferate
- Infinite mana lands you control can produce
- Infinite +1/+1 counters on creatures you control
ALSO NEEDS
Experiment Kraj does not have summoning sickness.
- Infinitely large creature until end of turn
- Infinite mana lands you control can produce
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
ALSO NEEDS
Umbral Mantle attached to Incubation Druid.
Incubation Druid does not have summoning sickness.
Incubation Druid has at least one +1/+1 counter on it.
- Infinitely large creature until end of turn
- Put most creature cards from your library onto the battlefield
- Infinite mana lands you control can produce
- Infinite untap of creatures you control
- Infinite mana creatures you control can produce
ALSO NEEDS
Umbral Mantle attached to Incubation Druid.
Incubation Druid does not have summoning sickness.
Incubation Druid has at least one +1/+1 counter on it.