ARTIFACT — EQUIPMENT
Arcanum Things
Equipped creature has flying.
Equip
Equipment swap (: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)
FORMATS
CommanderNOT LEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesEquip — Equip [cost] ([cost]: Attach to target creature you control. Equip only as a sorcery.)
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- WWizards of the Coast2024-11-08Official RulingPlaytest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
- WWizards of the Coast2024-11-08Official RulingThe exchange happens on resolution of Arcanum Things’s Equipment swap ability and is simultaneous.
- WWizards of the Coast2024-11-08Official RulingAs Equipment swap resolves, you may reveal an Equipment card from your hand. If you don’t reveal an Equipment card, or if the exchange can’t be completed (such as if Arcanum Things is no longer on the battlefield, you don’t own Arcanum Things, or the new Equipment can’t be attached to the creature Arcanum Things is attached to), nothing happens.
- WWizards of the Coast2024-11-08Official RulingFor many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
- WWizards of the Coast2024-11-08Official RulingPlaytest cards use a modified version of game symbols, such as and . These modified symbols should be treated as the standard symbols during play.
Rulings via Scryfall
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