INSTANT
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
FORMATS
CommanderSTAPLE 1.8%
Brawl (Historic)STAPLE 3.1%
DraftNOT LEGAL
StandardSTAPLE 7.9%
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2024-02-02Official RulingYou can't choose the second mode for Archdruid's Charm unless you and another player have creatures to target.
- WWizards of the Coast2024-02-02Official RulingIf you choose the second mode and your creature is not a legal target as Archdruid's Charm resolves, you won't put a +1/+1 counter on it, and no damage will be dealt.
- WWizards of the Coast2024-02-02Official RulingIf you choose the second mode and the creature you don't control is not a legal target as Archdruid's Charm resolves, you'll still put a +1/+1 counter on your creature.
Rulings via Scryfall
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