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Armory Paladin
CREATURE — HUMAN KNIGHT

Armory Paladin

Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
CMC
3
Set
PIP
Rarity
rare
Price
$0.31
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
TAGS · 1
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Comments & Rulings · 3
  • W
    Wizards of the Coast · official ruling
    Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn.
  • W
    Wizards of the Coast · official ruling
    You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • W
    Wizards of the Coast · official ruling
    If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again.

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