ENCHANTMENT
Arterial Alchemy
When this enchantment enters, create a Blood token for each opponent you have. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2021-11-19Official RulingIf you control more than one Arterial Alchemy, creatures equipped with Blood Equipment will get +2/+0 for each Arterial Alchemy. The equip cost is still .
- WWizards of the Coast2021-11-19Official RulingIf a Blood token is somehow both a creature and an Equipment, it can't be attached to a creature.
- WWizards of the Coast2021-11-19Official RulingBlood tokens stop being Equipment if Arterial Alchemy leaves the battlefield. If any of them are attached to creatures at that time, they become unattached.
- WWizards of the Coast2025-01-24Official RulingYou can't sacrifice a Blood token to pay multiple costs.
- WWizards of the Coast2025-01-24Official RulingIf an effect refers to a Blood token, it means any artifact token with the subtype Blood, even if it has gained other subtypes.
- WWizards of the Coast2025-01-24Official RulingSome triggered abilities trigger "whenever you sacrifice a Blood token." These abilities trigger regardless of why you sacrificed that Blood token.
Rulings via Scryfall
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