SORCERY
Bombardment
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost with "Missile deals 2 damage to any target."
FORMATS
CommanderNOT LEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2019-11-12Official RulingIf any portion of your library is randomized, those cards become new objects that aren’t Missiles.
- WWizards of the Coast2019-11-12Official RulingIf Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.
- WWizards of the Coast2019-11-12Official RulingYou must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.
- WWizards of the Coast2019-11-12Official RulingThe Missile characteristics are copiable values of the affected cards and spells.
- WWizards of the Coast2019-11-12Official RulingIf a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.
- WWizards of the Coast2019-11-12Official RulingCards you own keep any supertypes they may have, such as legendary and basic.
Rulings via Scryfall
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