metamox
Bow to My Command
ONGOING SCHEME

Bow to My Command

(An ongoing scheme remains face up until it's abandoned.) As you set this scheme in motion, choose an opponent. Creatures the chosen player controls can't attack you or planeswalkers you control. At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
CMC
0
Set
OE01
Rarity
common
Price
$1.40
FORMATS
CommanderNOT LEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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  • WWizards of the Coast2017-06-13
    Official Ruling
    Your opponents may tap creatures that came under their control this turn to pay the cost of this scheme’s last ability.
  • WWizards of the Coast2017-06-13
    Official Ruling
    To pay the cost of this scheme’s second ability, your opponents collectively need to tap creatures with total power 8 or greater. Those creatures may be controlled by different teammates.
  • WWizards of the Coast2017-06-13
    Official Ruling
    If multiple abilities trigger at the beginning of your opponents’ end step, first their abilities are put onto the stack in any order, and then you put your abilities onto the stack in any order. Your abilities resolve before theirs do.
  • WWizards of the Coast2017-06-13
    Official Ruling
    In a Supervillain Rumble game, this scheme’s last ability triggers at the beginning of each opponent’s end step. Only that player may tap untapped creatures they control.
  • WWizards of the Coast2017-06-13
    Official Ruling
    Once your opponents have chosen to tap creatures, you can’t take any action until they’re tapped and this scheme has been abandoned.
  • WWizards of the Coast2017-06-13
    Official Ruling
    If the chosen player leaves the game, this scheme isn’t abandoned, but its middle ability won’t have any effect anymore. You won’t choose a new player.

Rulings via Scryfall

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