CREATURE — TURTLE
Calcite Snapper
Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land you control enters, you may switch this creature's power and toughness until end of turn.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesShroud — This permanent can't be the target of spells or abilities.
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- WWizards of the Coast2021-03-19Official RulingEffects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
- WWizards of the Coast2021-03-19Official RulingBecause damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
- WWizards of the Coast2021-03-19Official RulingSwitching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
- WWizards of the Coast2024-11-08Official RulingA landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
- WWizards of the Coast2024-11-08Official RulingA landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
- WWizards of the Coast2024-11-08Official RulingWhenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
Rulings via Scryfall
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