LEGENDARY CREATURE — WOLF
Chief of the Wilds
Menace
Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.
If a triggered ability of another Wolf or battle you control triggers, that ability triggers an additional time.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesMenace — This creature can't be blocked except by two or more creatures.
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Comments & Rulings · 4
- Wizards of the Coast2026-06-29 · official rulingIn some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used.
- Wizards of the Coast2026-06-29 · official rulingChief of the Wilds's last ability doesn't copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
- Wizards of the Coast2026-06-29 · official rulingTriggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are triggered abilities and will have "when," "whenever," or "at" in their reminder text.
- Wizards of the Coast2026-06-29 · official rulingIf a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.