ARTIFACT — VEHICLE
Consulate Dreadnought
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesCrew — Tap any number of creatures you control with total power N or greater: This Vehicle becomes an artifact creature until end of turn.
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- WWizards of the Coast2017-09-29Official RulingYou may tap more creatures than necessary to activate a crew ability.
- WWizards of the Coast2017-09-29Official RulingWhen a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
- WWizards of the Coast2017-09-29Official RulingOnce a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.
- WWizards of the Coast2017-09-29Official RulingCreatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.
- WWizards of the Coast2017-09-29Official RulingIf a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.
- WWizards of the Coast2017-09-29Official RulingOnce a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.
- WWizards of the Coast2017-09-29Official RulingVehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.
- WWizards of the Coast2017-09-29Official RulingYou may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.
- WWizards of the Coast2017-09-29Official RulingFor a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
- WWizards of the Coast2017-09-29Official RulingIf an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.
- WWizards of the Coast2017-09-29Official RulingEach Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
- WWizards of the Coast2017-09-29Official RulingAny untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
Rulings via Scryfall
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