ENCHANTMENT CREATURE — NIGHTMARE
Fear of Abduction
As an additional cost to cast this spell, exile a creature you control.
Flying
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardLEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2024-09-20Official RulingIf there are no exiled cards when Fear of Abduction's last ability resolves (most likely because its third ability hasn't resolved yet), the ability won't do anything.
- WWizards of the Coast2024-09-20Official RulingIf Fear of Abduction leaves the battlefield before its third ability resolves, the ability still exiles the target creature.
Rulings via Scryfall
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