CREATURE — HUMAN WEREWOLF // CREATURE — WEREWOLF
Hermit of the Natterknolls // Lone Wolf of the Natterknolls
Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
//
Whenever an opponent casts a spell during your turn, draw two cards.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2016-04-08Official RulingThe abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
- WWizards of the Coast2016-04-08Official RulingThe first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
- WWizards of the Coast2016-04-08Official RulingYou may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
- WWizards of the Coast2016-04-08Official RulingTo trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
- WWizards of the Coast2016-04-08Official RulingYou may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
- WWizards of the Coast2016-04-08Official RulingThe first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
Rulings via Scryfall
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