metamox
Illusory Gains
ENCHANTMENT — AURA

Illusory Gains

Enchant creature You control enchanted creature. Whenever a creature an opponent controls enters, attach this Aura to that creature.
CMC
5
Set
DTK
Rarity
rare
Price
$0.18
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
StandardNOT LEGAL
ModernLEGAL
Loading recent decks…
Comments & Rulings · 4
  • W
    Wizards of the Coast · official ruling
    The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.
  • W
    Wizards of the Coast · official ruling
    Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.
  • W
    Wizards of the Coast · official ruling
    If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.
  • W
    Wizards of the Coast · official ruling
    If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.