ENCHANTMENT — AURA
Illusory Gains
Enchant creature
You control enchanted creature.
Whenever a creature an opponent controls enters, attach this Aura to that creature.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
StandardNOT LEGAL
ModernLEGAL
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Comments & Rulings · 4
- Wizards of the Coast2015-02-25 · official rulingThe last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.
- Wizards of the Coast2015-02-25 · official rulingIllusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.
- Wizards of the Coast2015-02-25 · official rulingIf Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.
- Wizards of the Coast2015-02-25 · official rulingIf multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.