ENCHANTMENT
Imperial Mask
When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2007-05-01Official RulingEach Imperial Mask permanent is independent and affects only its controller and the opponents of its controller.
- WWizards of the Coast2007-05-01Official RulingOnly teammates within the range of influence of Imperial Mask's controller will get a token. Imperial Mask's controller doesn't get a token; that player just gets the Imperial Mask.
- WWizards of the Coast2007-05-01Official RulingIf Imperial Mask becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter as copies of whatever the ex-Imperial Mask is now. If Imperial Mask became a copy of something else and then left the battlefield, the tokens will enter as copies of whatever it was copying when it last existed on the battlefield.
- WWizards of the Coast2007-05-01Official RulingThis card creates tokens that enter as enchantments, not creatures.
- WWizards of the Coast2007-05-01Official RulingIf Imperial Mask has left the battlefield by the time the triggered ability resolves, the tokens will still enter as copies of Imperial Mask.
Rulings via Scryfall
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