SORCERY
Largepox
Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.
FORMATS
CommanderNOT LEGAL
Brawl (Historic)NOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
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Comments & Rulings · 4
- Wizards of the Coast2019-11-12 · official rulingA player with ten or more poison counters loses the game as a state-based action.
- Wizards of the Coast2019-11-12 · official rulingWhile resolving Largepox, first the player whose turn it is chooses a card in hand without revealing it, then each other player in turn order does the same. Then all the chosen cards are discarded at the same time.
- Wizards of the Coast2019-11-12 · official rulingAfter each player has lost life, the player whose turn it is chooses a permanent of each listed type. One permanent can’t be chosen twice this way, and that player skips any types of which they don’t control a permanent. Next, each other player in turn order does the same, knowing choices made before them. Then all the chosen permanents are sacrificed at the same time.
- Wizards of the Coast2019-11-12 · official rulingAfter exiling cards from their graveyards and moving cards from their libraries, the player whose turn it is chooses a counter on a permanent they control, then each other player in turn order does the same knowing choices made before them. Then all of the chosen counters are removed at the same time.