ENCHANTMENT
Loading Zone
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead.
Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardLEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2025-07-25Official RulingIf two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.
- WWizards of the Coast2025-07-25Official RulingIf you control two Loading Zones, the number of counters put on a creature, Spacecraft, or Planet you control is four times the original number. Three Loading Zones multiplies the original number by eight, and so on.
- WWizards of the Coast2025-07-25Official RulingIf a creature, Spacecraft, or Planet you control would enter the battlefield with a number of counters on it, it enters with twice that many instead.
- WWizards of the Coast2025-07-25Official RulingThe Loading Zone is for immediate loading and unloading only. There is no stopping in the Loading Zone. (Especially not if it was warped.)
Rulings via Scryfall
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