CREATURE — HUMAN WIZARD
Magmatic Channeler
As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1.
, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
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- WWizards of the Coast2020-09-25Official RulingYou’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
- WWizards of the Coast2020-09-25Official RulingIf you don’t play the exiled card you chose, it remains exiled. The card you didn’t choose remains exiled whether you play the chosen card or not.
- WWizards of the Coast2020-09-25Official RulingMagmatic Channeler gets just +3/+1 from its first ability, no matter how many instant and sorcery cards are in your graveyard beyond the fourth.
- WWizards of the Coast2020-09-25Official RulingYou choose which card you’ll be allowed to play this turn while Magmatic Channeler’s ability is resolving, but you must follow the normal timing permissions and restrictions for the card when you play it. If it’s a land, you can’t play it unless you have land plays available.
Rulings via Scryfall
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