metamox
Magosi, the Waterveil
LAND

Magosi, the Waterveil

This land enters tapped. : Add . , : Put an eon counter on this land. Skip your next turn. , Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
CMC
0
Set
ZEN
Rarity
rare
Price
$1.13
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
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  • WWizards of the Coast2009-10-01
    Official Ruling
    If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.
  • WWizards of the Coast2009-10-01
    Official Ruling
    You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.
  • WWizards of the Coast2009-10-01
    Official Ruling
    If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.
  • WWizards of the Coast2009-10-01
    Official Ruling
    You can activate Magosi’s fourth ability only if it has an eon counter on it.
  • WWizards of the Coast2009-10-01
    Official Ruling
    As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).

Rulings via Scryfall

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