CREATURE — VAMPIRE DETECTIVE
Memory Vampire
Flying
Whenever this creature deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2024-02-02Official RulingOnce you've announced that you're casting a spell, players can't take actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard to stop you from collecting evidence.
- WWizards of the Coast2024-02-02Official RulingYou don't choose a target nonland card at the time Memory Vampire's last ability triggers. Rather, a second "reflexive" ability triggers when you collect evidence 9 this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
- WWizards of the Coast2024-02-02Official RulingYou don't have to choose any target players for Memory Vampire's last ability if you don't want to. In that case, the ability will still resolve and you'll have the opportunity to collect evidence 9.
- WWizards of the Coast2024-02-02Official RulingIf you can't exile enough cards to meet or exceed the required mana value, you can't choose to collect evidence at all.
Rulings via Scryfall
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