CREATURE — LHURGOYF
Nethergoyf
Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.
Escape—, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)
FORMATS
CommanderLEGAL
Brawl (Historic)STAPLE 1.9%
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2024-06-07Official RulingNethergoyf's first ability counts card types, not cards. If the only card in your graveyard is a single artifact creature card, Nethergoyf will be a 2/3. If your graveyard consists of ten artifact cards and ten creature cards, Nethergoyf will still be a 2/3.
- WWizards of the Coast2024-06-07Official RulingIf a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
- WWizards of the Coast2024-06-07Official RulingIf a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
- WWizards of the Coast2024-06-07Official RulingCard types that can appear on cards in a graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Legendary, basic, and snow are supertypes, not card types; Lhurgoyf, Forest, and Siege are subtypes, not card types.
- WWizards of the Coast2024-06-07Official RulingEscape's permission doesn't change when you may cast the spell from your graveyard.
- WWizards of the Coast2024-06-07Official RulingThe ability that defines Nethergoyf's power and toughness works in all zones, not just the battlefield.
- WWizards of the Coast2024-06-07Official RulingAfter an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. It can escape again.
- WWizards of the Coast2024-06-07Official RulingIf you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
- WWizards of the Coast2024-06-07Official RulingTo determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
- WWizards of the Coast2024-06-07Official RulingOnce you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
Rulings via Scryfall
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