metamox
Ral's Vanguard
PRINTINGS · 2
VANGUARD

Ral's Vanguard

Requirement — Your starting deck contains only instant, sorcery, and land cards. Starting hand size +1 Starting life total -5 If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player.
CMC
0
Set
CMB2
Rarity
rare
Price
$0.17
FORMATS
CommanderNOT LEGAL
Brawl (Historic)NOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
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Comments & Rulings · 6
  • W
    Wizards of the Coast · official ruling
    Vanguard cards can’t be included in a deck or brought into the game from outside the game.
  • W
    Wizards of the Coast · official ruling
    Vanguard cards can be used only in a format that allows them (such as Limited events using the Mystery Booster set). Each player may begin the game with up to one vanguard card they own in the command zone. This card doesn’t count towards the minimum deck size.
  • W
    Wizards of the Coast · official ruling
    A vanguard with a requirement can’t be your vanguard unless its requirement is met as the game begins.
  • W
    Wizards of the Coast · official ruling
    Copies of spells you control won’t cause you to draw additional cards or deal additional damage.
  • W
    Wizards of the Coast · official ruling
    Your starting deck includes only those cards that will be shuffled to become your library. It doesn’t include your sideboard or any other cards that begin the game outside the game.
  • W
    Wizards of the Coast · official ruling
    Your starting and maximum hand size is modified by the vanguard as noted. Your starting life total is similarly modified.