SORCERY
Reversal of Fortune
Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2004-12-01Official RulingIf you don’t want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are checked.
- WWizards of the Coast2004-12-01Official RulingThe spell is cast from your opponent’s hand, not yours, which can be important for some cards.
- WWizards of the Coast2004-12-01Official RulingYou can’t cast the copy if an effect prevents you from casting instants or sorceries, or from casting that particular instant or sorcery. It doesn’t matter whether your opponent can cast the card at this time; the only thing that matters is whether you can cast it.
- WWizards of the Coast2004-12-01Official RulingYou cast the copy while this ability is resolving and still on the stack. Normally, you’re not allowed to cast spells or activate abilities at this time. Reversal of Fortune provides an exception.
- WWizards of the Coast2004-12-01Official RulingYou don’t pay the spell’s mana cost. If the spell has X in its mana cost, X is 0. You do pay any additional costs for that spell. You can’t use any alternative costs.
- WWizards of the Coast2004-12-01Official RulingYou can’t cast the copy unless all of its targets, if any, can be chosen.
- WWizards of the Coast2004-12-01Official RulingIf the copied card is a split card, you may choose to cast either side of the split card but not both.
- WWizards of the Coast2004-12-01Official RulingReversal of Fortune creates a copy of the card in the other player’s hand, then allows you to cast the copy from that player’s hand without paying its mana cost.
- WWizards of the Coast2005-03-01Official RulingThe creation of the copy and then the casting of the copy are both optional.
Rulings via Scryfall
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