ENCHANTMENT
Season of the Witch
At the beginning of your upkeep, sacrifice this enchantment unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
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Comments & Rulings · 2
- Wizards of the Coast2013-09-20 · official rulingA creature won’t be destroyed if it was unable to attack that turn, even if you had a way to enable it to attack. For example, a creature that had summoning sickness wouldn’t be destroyed even if you had a way to give it haste.
- Wizards of the Coast2013-09-20 · official rulingAt the beginning of every end step, regardless of whose turn it is, the second ability triggers. When it resolves every creature that could have been declared as an attacker during that turn’s Declare Attackers Step but wasn’t will be destroyed.