SORCERY
Starnheim Unleashed
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesForetell — Foretell [cost] (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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- WWizards of the Coast2021-02-05Official RulingCasting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
- WWizards of the Coast2021-02-05Official RulingYou choose the value of X in the foretell cost as you cast the spell. You’ll pay for one Angel Warrior token, for two, for three, and so on.
- WWizards of the Coast2021-02-05Official RulingBecause exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
- WWizards of the Coast2021-02-05Official RulingIf you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
Rulings via Scryfall
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