ARTIFACT — EQUIPMENT
Stitcher's Graft
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesEquip — Equip [cost] ([cost]: Attach to target creature you control. Equip only as a sorcery.)
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- WWizards of the Coast2016-07-13Official RulingIf Stitcher’s Graft’s last triggered ability triggers, but you don’t control the permanent it became unattached from at the time that ability resolves (perhaps because another player has somehow gained control of it), you won’t be able to sacrifice it.
- WWizards of the Coast2016-07-13Official RulingIf multiple effects say that a creature doesn’t untap during your next untap step, those effects all apply during one untap step. For example, a creature that attacks while equipped with two Stitcher’s Grafts will only spend one untap step without untapping.
- WWizards of the Coast2016-07-13Official RulingStitcher’s Graft becomes unattached from the creature it’s equipping if you equip it to a new creature, if Stitcher’s Graft leaves the battlefield, if the equipped creature ceases to be a creature, or if Stitcher’s Graft ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won’t do anything in that case.)
Rulings via Scryfall
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