metamox
Temur Charm
PRINTINGS · 2
INSTANT

Temur Charm

Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays . • Creatures with power 3 or less can't block this turn.
CMC
3
Set
C20
Rarity
uncommon
Price
$0.31
FORMATS
CommanderLEGAL
Brawl (Historic)LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernLEGAL
PioneerLEGAL
REMINDER TEXT · 1
  • WOTC Official Reminder Textofficial rules
    Fight — Each of those creatures deals damage equal to its power to the other.
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  • WWizards of the Coast
    Official Ruling
    If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
  • WWizards of the Coast
    Official Ruling
    If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
  • WWizards of the Coast
    Official Ruling
    If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
  • WWizards of the Coast
    Official Ruling
    You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.
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