LEGENDARY ENCHANTMENT CREATURE — HORROR
The Master of Keys
Flying
When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards.
Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2024-09-20Official RulingIf a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
- WWizards of the Coast2024-09-20Official RulingIf a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.
- WWizards of the Coast2024-09-20Official RulingOnce you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
- WWizards of the Coast2024-09-20Official RulingIf a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
- WWizards of the Coast2024-09-20Official RulingIf a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
- WWizards of the Coast2024-09-20Official RulingIf The Master of Keys is no longer on the battlefield when its second ability resolves, you'll still mill twice X cards.
- WWizards of the Coast2024-09-20Official RulingIf you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
- WWizards of the Coast2024-09-20Official RulingAfter an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters and will return to its owner's graveyard if it dies later. It can escape again.
- WWizards of the Coast2024-09-20Official RulingTo determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
- WWizards of the Coast2024-09-20Official RulingEscape's permission doesn't change when you may cast the spell from your graveyard.
- WWizards of the Coast2024-09-20Official RulingIf you're casting a Room with escape, you choose which half to cast, then pay the appropriate cost plus exiling three cards. The same is true for split cards, adventurer cards, and prototype cards.
Rulings via Scryfall
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