ARTIFACT CREATURE — CONSTRUCT
Vuzzle Spaceship
Spaceship 6 (This creature enters with six +1/+1 counters. If it would be dealt damage, remove that many +1/+1 counters instead. Its abilities are active as long as it has at least that many +1/+1 counters.)
Thrusters [6] → Flying
Lasers [3] → Whenever Vuzzle Spaceship attacks, it deals 1 damage to any target.
FORMATS
CommanderNOT LEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
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- WWizards of the Coast2024-11-08Official RulingPlaytest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
- WWizards of the Coast2024-11-08Official RulingFor many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
- WWizards of the Coast2024-11-08Official RulingPlaytest cards use a modified version of game symbols, such as and . These modified symbols should be treated as the standard symbols during play.
- WWizards of the Coast2024-11-08Official RulingIf Vuzzle Spaceship is blocking a creature with flying, causing it to lose flying by removing counters from it won’t stop it from blocking. Similarly, once Vuzzle Spaceship’s “Lasers” ability is on the stack, removing counters from it to cause it to lose that ability won’t affect the ability on the stack.
Rulings via Scryfall
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