CREATURE — HUMAN WARRIOR
Zephyrim
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Flying, vigilance
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
FORMATS
CommanderLEGAL
Brawl (Historic)NOT LEGAL
DraftNOT LEGAL
StandardNOT LEGAL
ModernNOT LEGAL
PioneerNOT LEGAL
REMINDER TEXT · 1
- WOTC Official Reminder Textofficial rulesVigilance — Attacking doesn't cause this creature to tap.
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- WWizards of the Coast2022-10-07Official RulingYou can cast a card for its miracle cost only as the miracle triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), you won't be able to cast it later for the miracle cost.
- WWizards of the Coast2022-10-07Official RulingMultiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability.
- WWizards of the Coast2022-10-07Official RulingThe tokens created by the squad ability aren't "cast," so any abilities that trigger when a spell is cast won't trigger for the copies.
- WWizards of the Coast2022-10-07Official RulingIt's important to reveal a card with miracle before it is mixed with the other cards in your hand.
- WWizards of the Coast2022-10-07Official RulingIf the spell is countered, the squad ability will not trigger, and no tokens will be created.
- WWizards of the Coast2022-10-07Official RulingYou can reveal and cast a card with miracle on any turn, not just your own, if it's the first card you've drawn that turn.
- WWizards of the Coast2022-10-07Official RulingTo determine the total cost of a spell, start with the mana cost or alternative cost (such as a miracle cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
- WWizards of the Coast2022-10-07Official RulingYou may pay the squad cost any number of times. You will get a token that is a copy of that permanent for each time you paid the squad cost.
- WWizards of the Coast2022-10-07Official RulingYou still draw the card, whether you use the miracle ability or not. Any ability that triggers whenever you draw a card, for example, will trigger. If you don't cast the card using its miracle ability, it will remain in your hand.
- WWizards of the Coast2022-10-07Official RulingIf the card with miracle leaves your hand before the triggered ability resolves, you won't be able to cast it using its miracle ability.
- WWizards of the Coast2022-10-07Official RulingSee also "New Keyword Ability: Squad" and "Returning Keyword Ability: Miracle" in the General Notes section.
- WWizards of the Coast2022-10-07Official RulingIf, for some reason, the creature doesn't have the squad ability when it's on the battlefield, the ability won't trigger, even if you've paid the squad cost one or more times.
- WWizards of the Coast2022-10-07Official RulingYou don't have to reveal a drawn card with miracle if you don't wish to cast it at that time.
- WWizards of the Coast2022-10-07Official RulingIf you cast Zephyrim for its miracle cost, you may also choose to pay its squad cost one or more times.
- WWizards of the Coast2022-10-07Official RulingYou cast the card with miracle during the resolution of the triggered ability. Ignore any timing rules based on the card's type.
- WWizards of the Coast2022-10-07Official RulingMiracle is an alternative cost to cast the spell with miracle. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost."
- WWizards of the Coast2022-10-07Official RulingIf an effect puts a card into your hand without using the word "draw," the card wasn't drawn.
Rulings via Scryfall
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