CEDH · DECK
Teferi, Temporal Archmage
@Robert Sanford · #32 · cEDH $5K Commander Celebration Package @ SCG CON Cincinnati · 2024-01-06
BANNED: 2 CARDS
DECK $
$2,445.97
MYTHIC
21
RARE
43
UNCOMMON
15
COMMON
21
COMMAND1 CARD
Planeswalker
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
12 cardsEnchantment
5 cardsArtifact
23 cardsSorcery
7 cardsInstant
23 cardsLand
15 cardsMONEY CARDS·78 CARDS·$1,951.07
Sign in to save your threshold.
Planeswalker
3 cardsCreature
11 cardsEnchantment
4 cardsArtifact
21 cardsSorcery
7 cardsInstant
21 cardsLand
11 cardsCURVE
COLOR
TYPES
Land26
Nonbasic14
Basic12
Island13
Saga1
Urza's1
Artifact25
Construct1
Phyrexian1
Shapeshifter1
Instant23
Trap1
Creature12
Human3
Wizard3
Artificer1
Beast1
Cat1
Construct1
Drake1
Eldrazi1
Faerie1
Horror1
Illusion1
Kraken1
Merfolk1
Phyrexian1
Rogue1
Shapeshifter1
Outlaws1
Party4
Sorcery8
Enchantment6
Saga1
Urza's1
Planeswalker4
Jace1
Teferi1
Tezzeret1
Ugin1
Legends13
Historic35
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent that can be cast using
Infinite card drawInfinite colored manaInfinite colorless manaInfinite planeswalker activations
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering