MetaMox
COMMANDER · DECK

Wind Grace

Bracket 4 · Optimized
2020-07-13
Lord Windgrace
DECK $
$492.56
MYTHIC
10
RARE
28
UNCOMMON
27
COMMON
35
COMMAND1 CARD

Planeswalker

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

25 cards

Enchantment

6 cards

Artifact

4 cards

Sorcery

15 cards

Instant

9 cards

Land

31 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
00101112163947566+
COLOR
B: 10.5 pipsR: 11 pipsG: 62.5 pipsC: 108 pips
TYPES
Land40
Nonbasic25
Basic15
Forest7
Swamp6
Mountain4
Creature25
Druid4
Elemental4
Elf4
Human4
Insect3
Beast2
Centaur1
Cyclops1
Dragon1
Dryad1
Frog1
Horror1
Monk1
Nymph1
Ooze1
Orc1
Shaman1
Snake1
Warrior1
Wizard1
Party2
Sorcery15
Enchantment9
Centaur1
Dryad1
Elemental1
Nymph1
Instant9
Artifact4
Planeswalker1
Windgrace1
Legends7
Historic11
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
View