COMMANDER · DECK
Uncle Karl
Bracket 4 · Optimized2020-05-23
DECK $
$1,225.18
MYTHIC
19
RARE
62
UNCOMMON
23
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
7 cardsInstant
8 cardsLand
22 cardsMAYBE33 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
2 cardsInstant
2 cardsLand
3 cardsMONEY CARDS·82 CARDS·$966.42
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Planeswalker
2 cardsCreature
33 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
4 cardsInstant
9 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Archangel of Thune + Walking Ballista: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Archangel of Thune + Walking Ballista — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic20
Basic17
Swamp10
Plains9
Creature27
Human14
Cleric8
Soldier3
Advisor2
God2
Spirit2
Vampire2
Warlock2
Wizard2
Zombie2
Adventure1
Bird1
Cat1
Construct1
Demigod1
Knight1
Kor1
Monk1
Nightmare1
Ranger1
Rogue1
Outlaws3
Party11
Artifact15
Equipment4
Construct1
Enchantment10
God2
Demigod1
Instant9
Adventure1
Knight1
Zombie1
Sorcery8
Legends18
Historic29
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control