MetaMox
COMMANDER · DECK

Uncle Karl

Bracket 4 · Optimized
2020-05-23
DECK $
$1,225.18
MYTHIC
19
RARE
62
UNCOMMON
23
COMMON
29
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

26 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

14 cards

Sorcery

7 cards

Instant

8 cards

Land

22 cards
MONEY CARDS·82 CARDS·$966.42
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Planeswalker

2 cards

Creature

33 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

11 cards

Sorcery

4 cards

Instant

9 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Archangel of Thune + Walking Ballista: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
101611221731142536+
COLOR
W: 33 pipsB: 37 pipsC: 96 pips
TYPES
Land37
Nonbasic20
Basic17
Swamp10
Plains9
Creature27
Human14
Cleric8
Soldier3
Advisor2
God2
Spirit2
Vampire2
Warlock2
Wizard2
Zombie2
Adventure1
Bird1
Cat1
Construct1
Demigod1
Knight1
Kor1
Monk1
Nightmare1
Ranger1
Rogue1
Outlaws3
Party11
Artifact15
Equipment4
Construct1
Enchantment10
God2
Demigod1
Instant9
Adventure1
Knight1
Zombie1
Sorcery8
Legends18
Historic29
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Group
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