COMMANDER · DECK
Flashing for Combo
Bracket 4 · Optimized2020-04-23
DECK $
$682.89
MYTHIC
7
RARE
38
UNCOMMON
22
COMMON
33
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
28 cardsEnchantment
11 cardsArtifact
3 cardsSorcery
3 cardsInstant
16 cardsLand
28 cardsMONEY CARDS·46 CARDS·$531.41
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Creature
8 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
2 cardsInstant
9 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Splinter Twin + Deceiver Exarch: early two-card combo, with no mana to spend
- Splinter Twin + Bounding Krasis: early two-card combo, with no mana to spend
- Splinter Twin + Pestermite: early two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Splinter Twin + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Bounding Krasis — Bracket 4, early two-card combo, with no mana to spend
- Splinter Twin + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Bounding Krasis — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Dirge Bat — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic24
Basic13
Forest9
Island8
Mountain7
Swamp7
Creature30
Human5
Wizard5
Faerie3
Rogue3
Snake3
Elf2
Goblin2
Lizard2
Nightmare2
Shaman2
Warrior2
Adventure1
Archer1
Bat1
Beast1
Berserker1
Cat1
Cleric1
Drone1
Druid1
Eldrazi1
Elemental1
Fish1
Frog1
Illusion1
Merfolk1
Mutant1
Phyrexian1
Pirate1
Shapeshifter1
Sphinx1
Spirit1
Vedalken1
Wolf1
Outlaws4
Party11
Instant17
Adventure1
Faerie1
Rogue1
Enchantment11
Aura6
Artifact3
Equipment1
Sorcery3
Legends7
Historic9
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 4 · early two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite creature tokens with haste
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite creature tokens with haste
Bracket 4 · early two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens