COMMANDER · DECK
tricksy Mizzet :)
Bracket 4 · Optimized@spork67 · 2026-10-04
DECK $
$182.61
MYTHIC
9
RARE
33
UNCOMMON
18
COMMON
40
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
19 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
10 cardsInstant
23 cardsLand
18 cardsMONEY CARDS·33 CARDS·$128.73
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Planeswalker
2 cardsCreature
8 cardsEnchantment
1 cardsArtifact
5 cardsSorcery
7 cardsInstant
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 3 extra-turn cards — chaining turns is Bracket 4
- Curiosity + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary: early two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
- 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 8
- Curiosity + Niv-Mizzet, Parun — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary — Bracket 4, early two-card combo, with no mana to spend
- Tandem Lookout + Niv-Mizzet, Parun — Bracket 4, early two-card combo, with no mana to spend
- Body of Knowledge + Niv-Mizzet, Parun — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Body of Knowledge + Niv-Mizzet, the Firemind — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land32
Nonbasic16
Basic16
Island10
Mountain10
Desert1
Instant23
Creature20
Wizard10
Dragon5
Human5
Goblin2
Shaman2
Archer1
Avatar1
Drake1
Dwarf1
Elemental1
Giant1
Golem1
Horror1
Noble1
Otter1
Phyrexian1
Scout1
Party10
Artifact10
Equipment3
Golem1
Horror1
Phyrexian1
Sorcery10
Enchantment4
Aura1
Planeswalker3
Ral2
Jace1
Legends9
Historic19
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card draw
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite card draw