COMMANDER · DECK
Stangg (Current)
Bracket 3 · Upgraded@bvaughn · 2025-03-25
DECK $
$108.70
MYTHIC
1
RARE
21
UNCOMMON
26
COMMON
52
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
18 cardsArtifact
18 cardsSorcery
1 cardsInstant
8 cardsLand
11 cardsMONEY CARDS·23 CARDS·$69.40
Sign in to save your threshold.
Creature
7 cardsEnchantment
3 cardsArtifact
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Godo, Bandit Warlord + Helm of the Host: early arguably two-card combo, with no mana to spend
- Akki Battle Squad + Helm of the Host: early arguably two-card combo, with no mana to spend
- Rionya, Fire Dancer + Godo, Bandit Warlord: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Godo, Bandit Warlord + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Akki Battle Squad + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Rionya, Fire Dancer + Godo, Bandit Warlord — Bracket 3, early arguably two-card combo, with no mana to spend
- Rionya, Fire Dancer + Akki Battle Squad — Bracket 3, early arguably two-card combo, with no mana to spend
- Stangg, Echo Warrior + Éomer, Marshal of Rohan + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Stangg, Echo Warrior + Éomer, Marshal of Rohan + Rionya, Fire Dancer — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic9
Basic26
Forest15
Mountain15
Artifact20
Equipment13
Dog1
Treasure1
Wall1
Creature19
Human7
Shaman4
Goblin3
Elf2
Archer1
Barbarian1
Beast1
Dog1
Druid1
Fungus1
Knight1
Ouphe1
Phyrexian1
Saga1
Samurai1
Satyr1
Scout1
Sloth1
Spirit1
Treasure1
Wall1
Warrior1
Wizard1
Party2
Enchantment18
Aura16
Goblin1
Rune1
Saga1
Shaman1
Instant8
Planeswalker2
Domri1
Samut1
Sorcery2
Legends8
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETBInfinite untap of modified creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite untap of modified creatures you control