COMMANDER · DECK
Vorel Charge
Bracket 4 · Optimized2020-06-10
DECK $
$757.24
MYTHIC
11
RARE
35
UNCOMMON
26
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
19 cardsEnchantment
6 cardsArtifact
30 cardsSorcery
3 cardsInstant
3 cardsLand
19 cardsMONEY CARDS·53 CARDS·$592.45
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Planeswalker
3 cardsCreature
11 cardsEnchantment
6 cardsArtifact
21 cardsSorcery
1 cardsInstant
2 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Filigree Sages + Astral Cornucopia: early two-card combo, with no mana to spend
- Pir, Imaginative Rascal + Magistrate's Scepter + Contagion Engine: infinite extra turns
- Magistrate's Scepter + Coretapper + Contagion Engine: infinite extra turns
- and 7 more combos that bear on the bracket, listed below
- 3 game changers — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 10
- Filigree Sages + Astral Cornucopia — Bracket 4, early two-card combo, with no mana to spend
- Pir, Imaginative Rascal + Magistrate's Scepter + Contagion Engine — Bracket 4, infinite extra turns
- Magistrate's Scepter + Coretapper + Contagion Engine — Bracket 4, infinite extra turns
- Magistrate's Scepter + Contagion Engine + Doubling Season — Bracket 4, infinite extra turns
- Coretapper + Magistrate's Scepter + Tezzeret the Seeker — Bracket 4, infinite extra turns
- Magistrate's Scepter + Coretapper + Freed from the Real — Bracket 4, infinite extra turns
- Vorel of the Hull Clade + Magistrate's Scepter — Bracket 4, infinite extra turns
- Illusionist's Bracers + Aphetto Alchemist — Bracket 3, early arguably two-card combo, with no mana to spend
- Vorel of the Hull Clade + Freed from the Real + Gemstone Array — Bracket 3, early arguably two-card combo, for four mana or less
- Vorel of the Hull Clade + Freed from the Real + Pentad Prism — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Artifact39
Construct2
Equipment2
Vedalken2
Wizard2
Artificer1
Myr1
Land34
Nonbasic16
Basic18
Forest10
Island10
Creature20
Wizard8
Human7
Vedalken4
Artificer2
Construct2
Merfolk2
Druid1
Elf1
Fish1
God1
Myr1
Spirit1
Party8
Enchantment7
Aura2
God1
Planeswalker4
Narset1
Oko1
Teferi1
Tezzeret1
Instant3
Sorcery3
Legends12
Historic49
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite mana artifacts you control can produceInfinite untap of artifacts you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Infinite charge counters on a permanentInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite charge counters on a permanent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control