MetaMox
COMMANDER · DECK

Draw baby

Bracket 4 · Optimized
2020-05-13
Rielle, the Everwise
DECK $
$782.66
MYTHIC
3
RARE
32
UNCOMMON
15
COMMON
50
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

14 cards

Enchantment

6 cards

Artifact

9 cards

Sorcery

12 cards

Instant

19 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00111172153844566+
COLOR
U: 47 pipsR: 29 pipsC: 111 pips
TYPES
Land38
Nonbasic7
Basic31
Island18
Mountain15
Instant19
Creature15
Wizard8
Human5
Horror3
Dragon2
Minotaur2
Devil1
Eldrazi1
God1
Phyrexian1
Pirate1
Squid1
Vedalken1
Warrior1
Zombie1
Outlaws1
Party9
Sorcery12
Artifact10
Horror1
Phyrexian1
Enchantment6
Aura2
Planeswalker1
Jace1
Legends7
Historic17
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
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