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COMMANDER · DECK

虎の影百合子

Bracket 4 · Optimized
@Agent_Ghost_Daddy · 2026-05-21
DECK $
$3,478.22
MYTHIC
20
RARE
58
UNCOMMON
24
COMMON
15
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

8 cards

Sorcery

5 cards

Instant

26 cards

Land

27 cards
NAMECOSTPRICE
MONEY CARDS·89 CARDS·$2,775.27
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Planeswalker

1 cards

Creature

16 cards

Enchantment

4 cards

Artifact

9 cards

Sorcery

6 cards

Instant

28 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 11 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
  • one extra-turn card — fine from Bracket 2 up
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
CURVE
402211521131144546+
COLOR
U: 47 pipsB: 36 pipsC: 105 pips
TYPES
Creature30
Human11
Ninja8
Shapeshifter4
Wizard4
Rogue3
Ally2
Faerie2
Incarnation2
Merfolk2
Mutant2
Archer1
Avatar1
Bard1
Beaver1
Bird1
Dauthi1
Elemental1
Nightmare1
Noble1
Orc1
Peasant1
Rat1
Snake1
Soldier1
Thopter1
Vedalken1
Weird1
Changeling3
Outlaws3
Party7
Land28
Nonbasic24
Basic4
Island4
Swamp4
Weird1
Instant27
Trap1
Artifact10
Shapeshifter1
Thopter1
Sorcery7
Enchantment3
Planeswalker1
Kaito1
Legends12
Historic21
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite LTBInfinite ETBInfinite mana lands you control can produceInfinite combat damage to one opponentInfinite tapped creature tokens that are attackingInfinite untap of lands you control
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessWin the game
Group
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