COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
14 cardsInstant
18 cardsLand
14 cardsMONEY CARDS·36 CARDS·$273.85
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Creature
14 cardsEnchantment
1 cardsArtifact
3 cardsSorcery
4 cardsInstant
10 cardsLand
4 cardsCURVE
COLOR
TYPES
Land35
Nonbasic12
Basic23
Forest14
Swamp9
Desert1
Creature25
Elf11
Druid8
Human3
Imp2
Insect2
Shaman2
Zombie2
Beast1
Dog1
Frog1
Horror1
Lizard1
Phyrexian1
Plant1
Skeleton1
Snake1
Spirit1
Troll1
Wall1
Warlock1
Wizard1
Outlaws1
Party1
Instant18
Sorcery14
Artifact5
Enchantment4
Aura3
Human1
Legends1
Historic6
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers