COMMANDER · DECK
Many Master
Bracket 4 · Optimized@Mazmorra · 2025-02-02
DECK $
$262.28
MYTHIC
13
RARE
39
UNCOMMON
13
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
3 cardsArtifact
12 cardsSorcery
13 cardsInstant
12 cardsLand
20 cardsMONEY CARDS·45 CARDS·$196.22
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Creature
14 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
6 cardsInstant
7 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 3 extra-turn cards — chaining turns is Bracket 4
- Rionya, Fire Dancer + Combat Celebrant: early two-card combo, with no mana to spend
- Port Razer + Mirage Phalanx: early arguably two-card combo, with no mana to spend
- Combat Celebrant + Mirage Phalanx: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 7
- Rionya, Fire Dancer + Combat Celebrant — Bracket 4, early two-card combo, with no mana to spend
- Port Razer + Mirage Phalanx — Bracket 3, early arguably two-card combo, with no mana to spend
- Combat Celebrant + Mirage Phalanx — Bracket 3, early arguably two-card combo, with no mana to spend
- Rionya, Fire Dancer + Port Razer — Bracket 3, early arguably two-card combo, with no mana to spend
- Port Razer + Splinter Twin — Bracket 3, early arguably two-card combo, with no mana to spend
- Combat Celebrant + Splinter Twin — Bracket 3, early arguably two-card combo, with no mana to spend
- Delina, Wild Mage + Port Razer — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land40
Nonbasic19
Basic21
Mountain17
Swamp10
Book1
Cave1
Creature22
Human5
Shaman3
Warrior3
Goblin2
Pirate2
Tiefling2
Wizard2
Ape1
Artificer1
Avatar1
Barbarian1
Bard1
Bat1
Dalek1
Demon1
Elf1
Giant1
Golem1
Lord1
Minotaur1
Ogre1
Orc1
Peasant1
Phyrexian1
Praetor1
Rogue1
Saga1
Soldier1
Time1
Wall1
Outlaws3
Party6
Artifact15
Equipment2
Book1
Cave1
Dalek1
Golem1
Wall1
Sorcery13
Instant12
Enchantment3
Aura1
Goblin1
Saga1
Shaman1
Legends13
Historic27
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite damageInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite ETBInfinite LTBInfinite combat damage
Infinite combat phasesInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite creature tokens with hasteInfinite death triggers
ADDITIONAL REQUIREMENTS
Mana Dork or Mana Dork Creator
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite creature LTB