COMMANDER · DECK
Heliod, Sun-Crowned
Bracket 3 · Upgraded2020-06-12
DECK $
$530.09
MYTHIC
11
RARE
41
UNCOMMON
16
COMMON
34
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
23 cardsEnchantment
8 cardsArtifact
17 cardsSorcery
4 cardsInstant
8 cardsLand
11 cardsMAYBE2 CARDS
Creature
2 cardsMONEY CARDS·44 CARDS·$405.98
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Planeswalker
2 cardsCreature
11 cardsEnchantment
6 cardsArtifact
13 cardsSorcery
3 cardsInstant
6 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Heliod, Sun-Crowned + Walking Ballista: two-card combo, for six mana or less, pieces included
- Archangel of Thune + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, two-card combo, for six mana or less, pieces included
- Archangel of Thune + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Land37
Nonbasic10
Basic27
Plains27
Desert2
Creature24
Angel7
Human7
Soldier7
Cat3
Avatar1
Beast1
Bird1
Demigod1
Dwarf1
Giant1
God1
Knight1
Monk1
Noble1
Wizard1
Party1
Artifact18
Equipment3
Wizard1
Enchantment11
Demigod1
God1
Instant8
Sorcery4
Planeswalker2
Ajani1
Elspeth1
Legends17
Historic31
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite damageInfinite lifegainInfinite lifegain triggers
Infinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
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