COMMANDER · DECK
Rielle, the Everwise 1.0
Bracket 4 · Optimized2020-06-19
DECK $
$1,289.03
MYTHIC
5
RARE
21
UNCOMMON
22
COMMON
52
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
8 cardsEnchantment
6 cardsArtifact
13 cardsSorcery
12 cardsInstant
24 cardsLand
2 cardsMONEY CARDS·38 CARDS·$1,016.30
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Planeswalker
2 cardsCreature
7 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
4 cardsInstant
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Ophidian Eye: early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Ghostly Flicker: two-card combo, for six mana or less
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Ghostly Flicker — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Basic34
Island17
Mountain17
Instant24
Artifact14
Horror1
Phyrexian1
Sorcery12
Creature9
Wizard5
Human3
Berserker1
Goblin1
Horror1
Incarnation1
Merfolk1
Minotaur1
Phyrexian1
Pirate1
Vampire1
Outlaws1
Party5
Enchantment6
Aura2
Saga1
Planeswalker2
Jace1
Narset1
Legends4
Historic18
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite self-millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 3 · two-card combo, for six mana or lessInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage