MetaMox
COMMANDER · DECK

Golos, Lands V3

No bracket · Banned
2020-04-30
Golos, Tireless Pilgrim
125 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$1,348.32
MYTHIC
15
RARE
62
UNCOMMON
18
COMMON
32
COMMAND1 CARD

Creature

1 card
MAIN124 CARDS

Planeswalker

2 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

10 cards

Sorcery

17 cards

Instant

14 cards

Land

42 cards
NAMECOSTPRICE
MAYBE2 CARDS
MONEY CARDS·86 CARDS·$1,068.64
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Planeswalker

1 card

Creature

25 cards

Enchantment

6 cards

Artifact

9 cards

Sorcery

9 cards

Instant

13 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 15
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not legal
  • 13 game changers — cEDH lists run 10 or more
  • Not Commander-legal, so not cEDH either
BANNED · 1
CURVE
001411921638485136+
COLOR
W: 14 pipsU: 23 pipsB: 15 pipsR: 6 pipsG: 60 pipsC: 143 pips
TYPES
Land46
Nonbasic37
Basic9
Gate11
Forest5
Plains4
Island3
Mountain2
Swamp1
Creature30
Elemental6
Elf5
Human3
Snake3
Spirit3
Dryad2
Horror2
Scout2
Shaman2
Ally1
Avatar1
Centaur1
Cleric1
Dinosaur1
Druid1
Frog1
God1
Hydra1
Merfolk1
Monk1
Nymph1
Plant1
Sphinx1
Warrior1
Wizard1
Party3
Sorcery17
Arcane1
Instant14
Artifact11
Equipment2
Scout1
Enchantment9
Centaur1
Dryad1
God1
Nymph1
Planeswalker2
Nissa1
Windgrace1
Legends13
Historic23
LAND PROBABILITY
46 LANDS · 124 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.5%
TURN 539.1%
TURN 661.3%
TURN 777.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
Group
Color
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