COMMANDER · DECK
2020-05-17
122 CARDS (LIMIT 100)NO COMMANDERILLEGAL: 1 CARD
DECK $
$953.11
MYTHIC
17
RARE
63
UNCOMMON
29
COMMON
10
MAIN122 CARDS
Planeswalker
2 cardsCreature
39 cardsEnchantment
15 cardsArtifact
13 cardsSorcery
7 cardsInstant
17 cardsCard
1 cardsLand
28 cardsMONEY CARDS·76 CARDS·$747.72
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Planeswalker
1 cardsCreature
23 cardsEnchantment
14 cardsArtifact
9 cardsSorcery
3 cardsInstant
12 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Defiant Bloodlord + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Exquisite Blood + Cliffhaven Vampire: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Defiant Bloodlord + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Cliffhaven Vampire — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Epicure of Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature39
Vampire8
Human7
Spirit6
Cleric5
Advisor4
Soldier4
God3
Sphinx3
Ally2
Angel2
Avatar2
Cat2
Giant2
Monk2
Beast1
Horror1
Horse1
Knight1
Kor1
Minion1
Phyrexian1
Rhino1
Rogue1
Shapeshifter1
Wall1
Warrior1
Wizard1
Outlaws1
Party8
Land28
Nonbasic28
Island8
Plains6
Swamp6
Enchantment19
God3
Aura1
Instant17
Artifact14
Book1
Equipment1
Sphinx1
Sorcery7
Planeswalker2
Ajani1
Narset1
Legends18
Historic30
LAND PROBABILITY
28 LANDS · 122 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 437.0%
TURN 570.3%
TURN 688.4%
TURN 796.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Near-infinite lifegainNear-infinite lifeloss for target opponentTarget opponent loses the game
Each opponent loses the gameNear-infinite lifegainNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain