COMMANDER · DECK
@Pendrup · 2025-02-04
DECK $
$875.73
MYTHIC
10
RARE
36
UNCOMMON
28
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
20 cardsEnchantment
9 cardsArtifact
18 cardsSorcery
7 cardsInstant
10 cardsLand
21 cardsMONEY CARDS·45 CARDS·$685.76
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Creature
13 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
1 cardsInstant
3 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Demonic Pact + Blim, Comedic Genius: early two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Nefarious Lich: early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Lich's Mastery: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Demonic Pact + Blim, Comedic Genius — Bracket 4, early two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Nefarious Lich — Bracket 3, early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Lich's Mastery — Bracket 3, early arguably two-card combo, with no mana to spend
- Demonic Pact + Harmless Offering — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic19
Basic16
Swamp12
Mountain6
Artifact21
Equipment4
Golem1
Horse1
Lizard1
Creature21
Rogue5
Phyrexian4
Demon3
Skeleton3
Goblin2
Human2
Minion2
Warrior2
Beast1
Dragon1
Equipment1
Golem1
Horse1
Imp1
Lizard1
Ogre1
Praetor1
Spirit1
Tiefling1
Warlock1
Outlaws6
Party7
Instant12
Enchantment9
Aura2
Sorcery7
Legends13
Historic33
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game at the beginning of their next upkeep
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep