COMMANDER · DECK
Mogis, God of Group Slug
Bracket 4 · Optimized2020-05-21
DECK $
$456.51
MYTHIC
7
RARE
52
UNCOMMON
15
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
13 cardsEnchantment
24 cardsArtifact
8 cardsSorcery
18 cardsLand
19 cardsMONEY CARDS·46 CARDS·$354.22
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Planeswalker
1 cardsCreature
8 cardsEnchantment
14 cardsArtifact
4 cardsSorcery
11 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 mass land denial cards — only Bracket 4 allows it
- Havoc Festival + Archfiend of Despair: early two-card combo, with no mana to spend
- Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection: early two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 5
EXTRA TURNS · 0
None
COMBOS · 8
- Havoc Festival + Archfiend of Despair — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Havoc Festival + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Worldfire + Mogis, God of Slaughter — Bracket 4, mass land denial
- Heartless Hidetsugu + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Fraying Omnipotence + Wound Reflection — Bracket 3, two-card combo, for six mana or less
- Fraying Omnipotence + Archfiend of Despair — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic17
Basic18
Mountain13
Swamp11
Enchantment25
God1
Sorcery18
Creature14
Demon4
Shaman2
Dinosaur1
Dragon1
Dwarf1
Eldrazi1
Goblin1
God1
Human1
Knight1
Noble1
Ogre1
Orc1
Pirate1
Reflection1
Vampire1
Warrior1
Wizard1
Outlaws1
Party2
Artifact9
Eldrazi1
Reflection1
Planeswalker1
Chandra1
Legends7
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite lifeloss
Bracket 4 · mass land denialEach opponent loses the gameExile all cards in hands and graveyardsExile all permanentsNear-infinite lifelossMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss