COMMANDER · DECK
How to Gain a Life
@williamkolada
DECK $
$225.54
MYTHIC
6
RARE
34
UNCOMMON
17
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
7 cardsInstant
11 cardsLand
23 cardsMONEY CARDS·39 CARDS·$163.62
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Creature
18 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
2 cardsInstant
6 cardsLand
5 cardsCURVE
COLOR
TYPES
Land40
Nonbasic20
Basic20
Plains10
Forest9
Island8
Creature28
Human9
Cleric7
Angel4
Elf3
Beast2
Druid2
Monk2
Spirit2
Warrior2
Cat1
Chimera1
Citizen1
Dragon1
God1
Halfling1
Horse1
Rhino1
Shaman1
Soldier1
Unicorn1
Vampire1
Wizard1
Party10
Instant11
Artifact9
Book1
Equipment1
Enchantment7
Aura1
Class1
God1
Human1
Soldier1
Sorcery7
Arcane1
Legends6
Historic14
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Infinite card drawInfinite lifegainInfinite lifegain triggersNear-infinite lifegainInfinite draw triggersNear-infinite lifegain triggers