COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
39 cardsArtifact
13 cardsInstant
10 cardsLand
19 cardsMONEY CARDS·27 CARDS·$68.90
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Creature
12 cardsArtifact
9 cardsInstant
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- Inalla, Archmage Ritualist + Timestream Navigator + Conjurer's Closet: infinite extra turns
- Inalla, Archmage Ritualist + Wanderwine Prophets: infinite extra turns
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 5
- Inalla, Archmage Ritualist + Timestream Navigator + Conjurer's Closet — Bracket 4, infinite extra turns
- Inalla, Archmage Ritualist + Wanderwine Prophets — Bracket 4, infinite extra turns
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Ghostly Flicker — Bracket 3, two-card combo, for six mana or less
- Naru Meha, Master Wizard + Ghostly Flicker — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Creature40
Wizard37
Human19
Merfolk5
Zombie3
Faerie2
Pirate2
Dragon1
Drake1
Eldrazi1
Elemental1
Giant1
Horror1
Insect1
Orc1
Snake1
Spirit1
Vampire1
Vedalken1
Outlaws2
Party37
Land36
Nonbasic16
Basic20
Island14
Mountain3
Swamp3
Gate2
Artifact13
Instant10
Planeswalker1
Ral1
Legends7
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite landfall triggersInfinite untap of lands you control
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite blinking
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite blinking
Infinite blinkingInfinite ETBInfinite landfall triggersInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite combat damageInfinite turnsLock
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Bracket 2 · late two-card combo, for eight mana or lessInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · two-card combo, for six mana or lessInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
+ 56 CARDS NOT IN PRECON
+ Aether Adept+ Anathemancer+ Arcane Denial+ Augur of Bolas+ Beguiler of Wills+ Champion of Wits+ Cloudkin Seer+ Conjurer's Closet+ Counterspell+ Deadeye Navigator+ Dimir Guildgate+ Dimir Signet+ Dire Fleet Ravager+ Displace+ Docent of Perfection // Final Iteration+ Dualcaster Mage+ Exclusion Mage+ Faerie Seer+ Familiar's Ruse+ Ghostly Flicker+ Highland Lake+ Illusionist's Stratagem+ Izzet Guildgate+ Izzet Signet+ Master of Waves+ Mind Stone+ Mystic Confluence+ Naban, Dean of Iteration+ Naru Meha, Master Wizard+ Panharmonicon+ Peregrine Drake+ Pondering Mage+ Prismatic Lens+ Rakdos Signet+ Ral, Storm Conduit+ Salt Marsh+ Salvager of Secrets+ Star Compass+ Stern Proctor+ Stonybrook Banneret+ Submerged Boneyard+ Supreme Inquisitor+ Tale's End+ Talisman of Creativity+ Talisman of Dominance+ Talisman of Indulgence+ Timestream Navigator+ Tribute Mage+ Unclaimed Territory+ Unwind+ Vedalken Aethermage+ Voidmage Prodigy+ Wanderwine Prophets+ Watcher for Tomorrow+ Wayfarer's Bauble+ Wizard's Retort
- 56 PRECON CARDS NOT IN DECK
- Body Double- Cauldron Dance- Chaos Warp- Clone Legion- Comet Storm- Commander's Sphere- Crosis's Charm- Curse of Disturbance- Curse of Opulence- Curse of Verbosity- Darksteel Ingot- Decree of Pain- Dimir Aqueduct- Etherium-Horn Sorcerer- Fellwar Stone- Go for the Throat- Harbinger of the Tides- Havengul Lich- Into the Roil- Izzet Boilerworks- Izzet Chemister- Kess, Dissident Mage- Kindred Dominance- Magus of the Abyss- Magus of the Mind- Mairsil, the Pretender- Marchesa, the Black Rose- Memory Plunder- Mercurial Chemister- Mirror of the Forebears- Mystifying Maze- Necromantic Selection- Nevinyrral's Disk- Nin, the Pain Artist- Nivix Guildmage- Opportunity- Polymorphist's Jest- Portal Mage- Rakdos Carnarium- Rakdos Charm- Reality Shift- Serendib Sorcerer- Shadowmage Infiltrator- Shifting Shadow- Silumgar's Command- Spelltwine- Taigam, Sidisi's Hand- Temple of the False God- Terminate- Unstable Obelisk- Vela the Night-Clad- Vindictive Lich- Vivid Crag- Vivid Creek- Vivid Marsh- Worn Powerstone